StorageJob.cs
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using System;
using Model;
namespace BLL
{
public class StorageJob : IJob
{
private int delayGetSignal; //延迟获取信号
private int dockTime; //停靠次数
private AgvInfo _info;
private MoveJob move;
private string mission;
private JobStep<StorageStep> storageStep;
public StorageJob()
{
storageStep = new JobStep<StorageStep>(StorageStep.None);
Common.log.Debug("加载StorageStep");
}
public bool IsEnd { get; private set; }
public string Msg
{
get
{
return storageStep.Msg;
}
}
public IJob Execute(AgvInfo info)
{
_info = info;
if (storageStep.Equals(StorageStep.None))
{
_info.From = "STORAGE";
_info.Place = "";
_info.LogJson.SetMissionStart("去仓库任务", "仓库");
_info.LogJson.SetMissionStep("开始执行任务", StorageStep.None.ToString());
dockTime = 0;
if (_info.Is4DWorkshop())
MoveStorage();
else
PassDoor4D();
}
else if (storageStep.Equals(StorageStep.PassDoor))
{
move.Execute(_info);
if (move.IsEnd)
{
MoveStorage();
_info.LogJson.SetMissionStep("已过门", StorageStep.PassDoor.ToString());
}
}
else if (storageStep.Equals(StorageStep.MoveStorage))
{
move.Execute(_info);
if (move.IsEnd)
{
delayGetSignal = 0;
_info.Place = "到达仓库";
storageStep.Msg = info.Name + " 已到位,等待对接信号";
storageStep.NextStep(StorageStep.GetSingle);
_info.LogJson.SetMissionStep("到达仓库", StorageStep.MoveStorage.ToString());
}
}
else if (storageStep.Equals(StorageStep.GetSingle))
{
//_info.LogJson.SetMissionStep("等待离开信号", StorageStep.GetSingle.ToString());
if (Common.StorageDockAlway || Common.StorageDockFinish)
{
SteelManage.StorageWorkDel(_info.Workshop + "_ENTER");
SteelManage.StorageWorkDelLeave();
storageStep.Msg = info.Name + " 等待离开信号";
storageStep.NextStep(StorageStep.WaitStorageLeave);
}
else
{
if (delayGetSignal >= 3)
{
if (dockTime >= 3)
{
storageStep.Msg = info.Name + " 对接仓库连续3次信号没有到位";
storageStep.NextStep(StorageStep.Error);
dockTime = 0;
_info.LogJson.SetMissionStep("对接仓库连续3次信号没有到位", StorageStep.GetSingle.ToString());
}
else
{
dockTime++;
storageStep.Msg = info.Name + " 没有收到对接信号,重新发送";
MoveStorage();
}
}
delayGetSignal++;
}
}
else if (storageStep.Equals(StorageStep.WaitStorageLeave))
{
if (SteelManage.FindStorageWorkLeave())
{
SteelManage.StorageWorkDelLeave();
storageStep.Msg = info.Name + " 收到离开信号";
_info.LogJson.SetMissionStep("收到离开信号", StorageStep.WaitStorageLeave.ToString());
if (_info.IsWorkspace())
storageStep.NextStep(StorageStep.FindJob);
else
PassDoor4C();
}
else
{
}
}
else if (storageStep.Equals(StorageStep.BackDoor))
{
move.Execute(_info);
if (move.IsEnd)
{
storageStep.NextStep(StorageStep.FindJob);
_info.LogJson.SetMissionStep("已过门", StorageStep.BackDoor.ToString());
}
}
else if (storageStep.Equals(StorageStep.Error))
{
//_info.LogJson.SetMissionStep("信号没有到位", StorageStep.Error.ToString());
if (SteelManage.FindStorageWorkLeave())
{
SteelManage.StorageWorkDelLeave();
storageStep.Msg = info.Name + " 收到离开信号";
if (_info.IsWorkspace())
storageStep.NextStep(StorageStep.FindJob);
else
PassDoor4C();
}
}
else if (storageStep.Equals(StorageStep.FindJob))
{
//_info.LogJson.SetMissionStep("查找任务", StorageStep.FindJob.ToString());
IJob job = SteelManage.GetNewSteelJob(info);
if (job == null)
{
storageStep.Msg = info.Name + " 没有找到仓库送新钢板任务,回清洗点";
storageStep.NextStep(StorageStep.GoWashPoint);
}
else
{
_info.Place = "";
IsEnd = true;
return job;
}
}
else if(storageStep.Equals(StorageStep.GoWashPoint))
{
//_info.LogJson.SetMissionStep("去清洗房", StorageStep.GoWashPoint.ToString());
mission = Common.MISSION_MOVE_WASH + _info.Workshop;
_info.Place = string.Format("去{0}清洗点", _info.Workshop);
move = new MoveJob(mission);
move.Execute(_info);
storageStep.NextStep(StorageStep.WaitWashPoint);
storageStep.Msg = _info.Name + " 发送回清洗点任务 " + mission;
}
else if (storageStep.Equals(StorageStep.WaitWashPoint))
{
move.Execute(_info);
if (move.IsEnd)
{
_info.Place = "";
storageStep.NextStep(StorageStep.End);
storageStep.Msg = _info.Name + " 到达" + _info.Workshop + "清洗房";
_info.LogJson.SetMissionStep("到达清洗房", StorageStep.WaitWashPoint.ToString());
}
}
else if (storageStep.Equals(StorageStep.End))
{
//_info.LogJson.SetMissionStep("去仓库任务结束", StorageStep.End.ToString());
return new StandbyJob();
}
return this;
}
private void MoveStorage()
{
mission = Common.MISSION_MOVE_STORAGE;
_info.Place = "去仓库";
move = new MoveJob(mission);
move.Execute(_info);
storageStep.NextStep(StorageStep.MoveStorage);
storageStep.Msg = _info.Name + " 发送去仓库任务 " + mission;
}
private void PassDoor4C()
{
mission = Common.MISSION_PASS_DOOR_4C;
_info.Place = "去4C车间";
move = new MoveJob(mission);
move.Execute(_info);
storageStep.NextStep(StorageStep.BackDoor);
storageStep.Msg = _info.Name + " 去4C车间任务 " + mission;
}
private void PassDoor4D()
{
mission = Common.MISSION_PASS_DOOR_4D;
_info.Place = "去4D车间";
move = new MoveJob(mission);
move.Execute(_info);
storageStep.NextStep(StorageStep.PassDoor);
storageStep.Msg = _info.Name + " 去4D车间任务 " + mission;
}
private void FindLine(string place)
{
mission = Common.MISSION_MOVE_STEEL + place;
_info.Place = place;
move = new MoveJob(mission);
move.Execute(_info);
storageStep.NextStep(StorageStep.MoveLine);
storageStep.Msg = _info.Name + " 发送新钢板任务 " + mission;
}
private enum StorageStep
{
None,
End,
PassDoor,
BackDoor,
BackDoorFinish,
MoveStorage,
WaitStorage,
GetSingle,
WaitStorageLeave,
FindLine,
MoveLine,
FindJob,
GoWashPoint,
WaitWashPoint,
Error
}
}
}