StandbyJob.cs 3.9 KB
using System;
using Model;

namespace BLL
{
    public class StandbyJob : IJob
    {
        private AgvInfo _info;
        private MoveJob move;
        private string mission;
        private JobStep<StandbyStep> standbyStep;

        public StandbyJob()
        {
            standbyStep = new JobStep<StandbyStep>(StandbyStep.None);
            Common.log.Debug("加载StandbyJob");
        }

        public bool IsEnd { get; private set; }

        public string Msg
        {
            get
            {
                return standbyStep.Msg;
            }
        }

        public IJob Execute(AgvInfo info)
        {
            _info = info;
            if (standbyStep.Equals(StandbyStep.None))
            {
                _info.From = "";
                _info.Place = "";
                _info.LogJson.SetMissionStart("回待机点任务", "待机位");
                
                if (_info.IsWorkspace())
                    MoveStandby();
                else
                    PassDoor();

                _info.LogJson.SetMissionStep("开始执行任务", StandbyStep.None.ToString());
            }
            else if (standbyStep.Equals(StandbyStep.PassDoor))
            {
                move.Execute(_info);
                if (move.IsEnd)
                {
                    MoveStandby();
                    _info.LogJson.SetMissionStep("已过门", StandbyStep.PassDoor.ToString());
                }
            }
            else if (standbyStep.Equals(StandbyStep.MoveStandby))
            {
                move.Execute(_info);
                if (move.IsEnd)
                {
                    _info.Place = "待机位";
                    standbyStep.NextStep(StandbyStep.End);
                    standbyStep.Msg = _info.Name + " 到达待机位";
                    _info.LogJson.SetMissionStep("已到达待机位", StandbyStep.MoveStandby.ToString());
                }
            }
            else if (standbyStep.Equals(StandbyStep.End))
            {
                //_info.LogJson.SetMissionStep("回待机点任务结束", StandbyStep.End.ToString());

                if (_info.Battery <= _info.BatteryMin)
                {
                    standbyStep.Msg = _info.Name + " 电量小于" + _info.BatteryMin + ",执行充电任务";
                    return new ChargeJob();
                }
                else
                {
                    IJob job = SteelManage.GetSteelJob(info);
                    if (job == null)
                    {
                        if (_info.Battery <= 80)
                        {
                            standbyStep.Msg = string.Format("{0} 当前电量{1}%,电量小于80%,执行充电任务", _info.Name, _info.Battery);
                            return new ChargeJob();
                        }
                    }
                    else
                    {
                        return job;
                    }

                }
            }

            return this;
        }

        private void MoveStandby()
        {
            mission = Common.MISSION_STANDBY + _info.Workshop;
            _info.Place = "去待机位";
            move = new MoveJob(mission);
            move.Execute(_info);
            standbyStep.NextStep(StandbyStep.MoveStandby);
            standbyStep.Msg = _info.Name + " 发送待机位任务 " + mission;
        }

        private void PassDoor()
        {
            mission = Common.MISSION_PASS_DOOR_INTO + _info.Workshop;
            _info.Place = string.Format("去{0}车间", _info.Workshop);
            move = new MoveJob(mission);
            move.Execute(_info);
            standbyStep.NextStep(StandbyStep.PassDoor);
            standbyStep.Msg = _info.Name + " 发送过车间门任务 " + mission;
        }

        private enum StandbyStep
        {
            None,
            End,
            PassDoor,
            MoveStandby
        }


    }





}