AgvInfo.cs
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using System;
using AGVControl_Steel;
namespace Model
{
/// <summary>
/// 小车信息
/// </summary>
public class AgvInfo
{
private int currSteelCount = 0;
private const int STEEL_MAX = 5;
/// <summary>
/// 小车名称
/// </summary>
public string Name { set; get; } = "";
/// <summary>
/// 在Fleet中的ID
/// </summary>
public string FleetID { set; get; } = "";
/// <summary>
/// 小车IP地址
/// </summary>
public string IP { set; get; } = "";
/// <summary>
/// 带IP的完整名称
/// </summary>
public string FullName
{
get
{
return string.Format("{0}[{1}] ", Name, IP);
}
}
/// <summary>
/// 授权码
/// </summary>
public string Authorization { set; get; } = "";
/// <summary>
/// 当前位置
/// </summary>
public string Place { set; get; } = "";
public string SteelFrom { set; get; } = "";
/// <summary>
/// 车间
/// </summary>
public string Workshop { set; get; } = "";
/// <summary>
/// 是否自动使用
/// </summary>
public bool IsAuto { set; get; } = false;
/// <summary>
/// 是否在线
/// </summary>
public bool IsOnline { set; get; } = false;
/// <summary>
/// 电量百分比
/// </summary>
public int Battery { set; get; } = 0;
/// <summary>
/// AGV最大充电电量
/// </summary>
public int BatteryMax { set; get; } = 0;
/// <summary>
/// AGV最低电量,小于此值必须充电
/// </summary>
public int BatteryMin { set; get; } = 0;
/// <summary>
/// 小车坐标位置
/// </summary>
public System.Drawing.PointF Position { set; get; }
/// <summary>
/// 任务发送
/// </summary>
public string TaskSend { set; get; } = "";
/// <summary>
/// 状态ID号
/// </summary>
public int StateID { set; get; } = -1;
/// <summary>
/// 状态文本
/// </summary>
public string StateText { set; get; } = "";
/// <summary>
/// 任务文本
/// </summary>
public string MissionText { set; get; } = "";
/// <summary>
/// IO模块的guid
/// </summary>
public string IOGuid { set; get; } = "";
/// <summary>
/// 是否正在被调用
/// </summary>
public bool IsCall { set; get; } = false;
/// <summary>
/// 当前的工作
/// </summary>
public Job CurrentJob { set; get; } = null;
/// <summary>
/// 表格行显示
/// </summary>
/// <returns></returns>
public string[] ToRow()
{
string[] arr = new string[] { Name, Place, StateText, Battery.ToString(), IsOnline.ToString(), IsAuto.ToString(), "清除" };
return arr;
}
public string ToMissionState()
{
string s = FullName + "\r\n\r\n" + MissionText;
return s;
}
/// <summary>
/// 是否在自己的车间里面
/// </summary>
/// <returns></returns>
public bool IsSelfWorkshop()
{
if (Position.Y < 55)
{
if (Workshop.IndexOf('D') > 0)
return true;
else if (Workshop.IndexOf('C') > 0)
return false;
}
else if (Position.Y > 62)
{
if (Workshop.IndexOf('D') > 0)
return false;
else if (Workshop.IndexOf('C') > 0)
return true;
}
return false;
}
/// <summary>
/// 是否在4D车间
/// </summary>
/// <returns></returns>
public bool Is4DWorkshop()
{
if (Position.Y < 55)
return true;
else if (Position.Y > 62)
return false;
else
return false;
}
/// <summary>
/// 钢板是否已放满
/// </summary>
/// <returns></returns>
public bool IsSteelFull()
{
if (currSteelCount >= STEEL_MAX)
return true;
else
return false;
}
/// <summary>
/// 钢板是否取空
/// </summary>
/// <returns></returns>
public bool IsSteelEmpty()
{
if (currSteelCount <= 0)
return true;
else
return false;
}
/// <summary>
/// 钢板数量增加
/// </summary>
public void SteelCountAdd()
{
currSteelCount++;
}
/// <summary>
/// 钢板数量清零
/// </summary>
public void ClearSteelCount()
{
currSteelCount = 0;
}
/// <summary>
/// 钢板数量放满
/// </summary>
public void FillSteelCount()
{
currSteelCount = STEEL_MAX;
}
}
}