StandbyJob.cs
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using System;
using Model;
namespace BLL
{
public class StandbyJob : IJob
{
private AgvInfo _info;
private MoveJob move;
private string mission;
private JobStep<StandbyStep> standbyStep;
public StandbyJob()
{
standbyStep = new JobStep<StandbyStep>(StandbyStep.None);
Common.log.Debug("加载StandbyJob");
}
public bool IsEnd { get; private set; }
public string Msg
{
get
{
return standbyStep.Msg;
}
}
public IJob Execute(AgvInfo info)
{
_info = info;
if (standbyStep.Equals(StandbyStep.None))
{
_info.From = "";
_info.Place = "";
_info.LogJson.SetMissionStart("回待机点任务", "待机位");
if (_info.IsWorkspace())
MoveStandby();
else
PassDoor();
_info.LogJson.SetMissionStep("开始执行任务", StandbyStep.None.ToString());
}
else if (standbyStep.Equals(StandbyStep.PassDoor))
{
move.Execute(_info);
if (move.IsEnd)
{
MoveStandby();
_info.LogJson.SetMissionStep("已过门", StandbyStep.PassDoor.ToString());
}
}
else if (standbyStep.Equals(StandbyStep.MoveStandby))
{
move.Execute(_info);
if (move.IsEnd)
{
_info.Place = "待机位";
standbyStep.NextStep(StandbyStep.End);
standbyStep.Msg = _info.Name + " 到达待机位";
_info.LogJson.SetMissionStep("已到达待机位", StandbyStep.MoveStandby.ToString());
}
}
else if (standbyStep.Equals(StandbyStep.End))
{
//_info.LogJson.SetMissionStep("回待机点任务结束", StandbyStep.End.ToString());
if (_info.Battery <= _info.BatteryMin)
{
standbyStep.Msg = _info.Name + " 电量小于" + _info.BatteryMin + ",执行充电任务";
return new ChargeJob();
}
else
{
IJob job = SteelManage.GetSteelJob(info);
if (job == null)
{
if (_info.Battery <= 80)
{
standbyStep.Msg = string.Format("{0} 当前电量{1}%,电量小于80%,执行充电任务", _info.Name, _info.Battery);
return new ChargeJob();
}
}
else
{
return job;
}
}
}
return this;
}
private void MoveStandby()
{
mission = Common.MISSION_STANDBY + _info.Workshop;
_info.Place = "去待机位";
move = new MoveJob(mission);
move.Execute(_info);
standbyStep.NextStep(StandbyStep.MoveStandby);
standbyStep.Msg = _info.Name + " 发送待机位任务 " + mission;
}
private void PassDoor()
{
mission = Common.MISSION_PASS_DOOR_INTO + _info.Workshop;
_info.Place = string.Format("去{0}车间", _info.Workshop);
move = new MoveJob(mission);
move.Execute(_info);
standbyStep.NextStep(StandbyStep.PassDoor);
standbyStep.Msg = _info.Name + " 发送过车间门任务 " + mission;
}
private enum StandbyStep
{
None,
End,
PassDoor,
MoveStandby
}
}
}