UnlockMissionManager.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AGVControl.BLL
{
/// <summary>
///解绑料架任务管理
/// </summary>
public class UnlockMissionManager
{
public delegate void MissionChangedHandler();
public event MissionChangedHandler MissionChanged;
/// <summary>
/// 任务列表
/// </summary>
public Dictionary<string, UnlockedShelf> NodeUnlockMissions { get; private set; }
public UnlockMissionManager()
{
NodeUnlockMissions = new Dictionary<string, UnlockedShelf>();
}
public UnlockedShelf GetUnlockInfo(string nodeName)
{
if (NodeUnlockMissions.ContainsKey(nodeName))
{
return NodeUnlockMissions[nodeName];
}
return null;
}
public void AddMission(string nodeName,string rfid)
{
NodeUnlockMissions[nodeName].Add(rfid);
MissionChanged?.Invoke();
}
public void DelMission(string nodeName,string rfid)
{
NodeUnlockMissions[nodeName].Delete(rfid);
MissionChanged?.Invoke();
}
}
}